Wednesday, 4 December 2013

Prescription Google Glass unit shown in new photos, Explorers receive invitations to swap for updated model


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Google has confirmed that it plans to offer Glass hardware that will be compatible with prescription eyeglasses, and tonight we’ve gotten an early peek at what the device might look like. Google employee Brian Matiash has posted a couple of photos of the prescription Glass unit to his Google+ page, showing a unit with a slot in which the arm of the eyeglasses slide right into. Outside of that small change, this pair of Glass looks fairly similar to the regular model that we’ve seen in the past, complete with a heads-up display in front of the right eye.
It’s unclear if this version of prescription Google Glass will be the same model that’s made available to consumers or if it’s still in development, but the unit shown in these photos looks pretty nice. The arm of the eyeglasses appear to slot snugly into the body of Glass and it appears that Google is working to make the prescription-friendly Glass as similar as possible to the non-prescription version.
In other Glass news, Google has started inviting early Explorers to swap out their original hardware for the updated model that was announced in late October. The offer allows Explorers that bought Glass before Oct. 28 to exchange their unit for a newer version that Google says has the same look and feel but is faster, more durable and compatible with upcoming prescription frames. Explorers will have until Feb. 5 to decide if they want to swap for an updated model, and if they do elect to exchange, they’ll be given the opportunity to select a new color as well.

Samsung Touch Patent

samsung touch patent
Curved glass screens? That’s so 2013. The real next big thing, according to Samsung, is going to be devices with transparent screens. Samsung has filed a patent for controls on the backside of a device that has a transparent front display, and that’s really just a mind-blowing sci-fi pipe dream at this point. These displays will allow users to interact with them on both the front and back, and supposedly you’ll be able to see what’s behind the display thanks to their slightly transparent nature.
Some of the interactions listed in the patent involve opening a folder by tapping the back of the screen, expanded truncated text, simultaneously moving objects like icons and widgets on a device, controlling video playback, and unlocking the device, all without ever touching the front of the device. Obviously this isn’t something we’re going to see implemented in a device anytime, but it’s a nice glimpse into Samsung’s vision of the future. (or maybe just something to sue other companies with, but let’s hope not)
If you’re interested, you can hit the source to see some visual diagrams for how much of this will work according to Samsung.

Friday, 22 November 2013

Samsung owes Apple $290M more in damages, jury says

Jury rules that Samsung must pay additional damages for patent infringement. The amount is slightly less than what Apple had requested and brings the total award to about $930 million.
Apple vs. Samsung

SAN JOSE, Calif. -- A jury on Thursday ruled that Samsung must pay Apple $290,456,793 in additional damages for patent infringement, slightly less than the $380 million Apple had requested.
That brings its total award to about $930 million. Samsung believed it owed Apple only $52 million more in damages.
"For Apple, this case has always been about more than patents and money," Apple said in a statement. "It has been about innovation and the hard work that goes into inventing products that people love. While it's impossible to put a price tag on those values, we are grateful to the jury for showing Samsung that copying has a cost."
Samsung, meanwhile, said it is "disappointed by today's decision, which is based in large part on a patent that the US Patent and Trademark Office has recently deemed invalid."
"While we move forward with our post-trial motions and appeals, we will continue to innovate with groundbreaking technologies and great products that are loved by our many customers all around the world," the Korean company said in a statement.
The jury of six women and two men reached the decision slightly before noon PT Thursday after deliberating since midday Tuesday. Wednesday, the jury requested more information about how to determine Apple's lost profits, but most other questions related to office supplies -- they needed calculators and highlighters -- and lunch -- they got pretty sick of the catered sourdough sandwiches.

Resize windows like a pro in OS X

Both built-in and third-party options are available for OS X to help manage window sizes.
Starting with OS X 10.7, Apple changed its method for resizing windows. In the Classic Mac OS and through the first six releases of OS X, you had to resize windows using the tab at the bottom-right of the window; however, with OS X Lion Apple changed this behavior to give resizing controls along all edges of application and document windows.
What this means is in most cases, instead of having to move the left and top sides of a window to a desired location and then resize the rest accordingly, you can simply resize from the left, from the top, or any corner of these edges to move your window around.
This approach is far more convenient, but in addition to this behavior you can use several quick and easy modifications to enhance your window resizing efforts.
Moom in OS X
Utilities like Moom can add useful functions to the Zoom button.
(Credit: Screenshot by Topher Kessler/CNET)
The first options are perhaps the obvious ones, where if you want to view content in full screen then you can activate this by clicking the double-arrow button in the upper-right corner of each window that supports it, or by pressing a relevant hot key (such as Control-Command-F for Finder windows).
The second option is to resize a window to fit its content, which is done by clicking the green "Zoom" button next to the red and yellow ones for closing and minimizing windows. Unfortunately the button's functions are not always consistent between programs, which makes it a touch unreliable; however, you can use some third-party enhancement programs such as Moom ($9.99 from the App Store) to give you options such as zooming a window to a specific section of the screen.
The next options are built-in enhancements to the resizing behaviors for windows. While you might find yourself resizing windows by moving the left side, then the right, and then the top and bottom (or perhaps combining these in part by using corner controls), there are a few ways you can speed this up, by using modifier keys along with your window resizing actions. For example, if you drag the right edge of a window while holding the Option key down, you will perform a mirror action to the opposite edge, in essence leaving the window centered but widening or reducing its overall width.
Window resizing in OS X
With the Option and/or Shift keys held, you can resize the window from multiple sides at once.
(Credit: Screenshot by Topher Kessler/CNET)
The two modifier keys that will alter the window resizing behavior are the following:
  • Option: Holding this will mirror your resizing action to the opposite window control, resizing the window around its center.
  • Shift: Holding this will preserve the aspect ratio of the window with respect to the opposite window control.
These two keys can be used in combination as well, so holding both will preserve the aspect ratio of the window while resizing around its center point.
With these options you can easily manage the each of the windows on your screen without always having to access each side or corner separately.

Heads up Apple, here comes 64-bit Android on Intel

Chip giant demonstrates a 64-bit Android platform running on its latest Atom processors at an investor conference.
Dell's Venue 8 Android tablet uses an Intel chip.Dell's Venue 8 Android tablet uses an Intel chip.
(Credit: Dell)


Apple's A7 chips will feel some 64-bit heat from Intel and Android next year.
Intel is readying a 64-bit Bay Trail Atom platform for Android, according to Hermann Eul, Intel's general manager, mobile and communications group, speaking at the company's investor day on Thursday.
"It's not only about Windows 64-bit, we've been talking about Android as well," Eul said.
An assistant then proceeded to demo on stage "the first ever showing of a 64-bit kernel running on Bay Trail with Android."
Eul continued. "We have 64-bit Windows shipping next quarter and, needless to say, we'll run fast to make this happen on Android as well."
Intel's Bay Trail processor -- which is currently powering a growing number of tablets and 2-in-1 devices from Dell, Hewlett-Packard, and Lenovo -- today is 64-bit but runs Windows 8.1 in 32-bit mode. That will be rectified next quarter when Bay Trail tablets run in full 64-bit Windows 8.1 mode.
Today, Android on smartphones and tablets is a 32-bit affair.
Apple garnered lots of headlines in September when it unveiled the 64-bit A7 processor -- that chip now powers the iPhone 5S, iPad Air, and iPad Mini Retina.
A slide shown Thursday by Hermann Eul, general manager, mobile and communications group at Intel.
A slide shown Thursday by Hermann Eul, general manager, mobile and communications group at Intel.
(Credit: Intel)
Going to 64-bit allows a device to address more memory -- more than the 4GB limitation in many cases for 32-bit processors.
But that's not all. A 64-bit platform can allow data-intensive applications to handle large chunks of data more efficiently than 32-bit -- and that can have implications in gaming, for instance.
Intel won't be alone, though, making a run at Apple. A report earlier this month said Samsung will launch a flagship smartphone with a 64-bit CPU in 2014.

Camera ZOOM FX

Cover art  
Rating 4.5/5

Links

1) Dropbox

Screenshots











Description
>> "The Best Camera App for Android" - lifehacker
>> "Grab this to show off to your Apple-loving buddies" - SlashGear
>> "packed with a cubic ton of features" - USA Today
-- Over 1.5 million sold! --
★★★★★★★★★★★★★★★★
The award-winning camera app for Android devices! Camera ZOOM FX is now Editor's Choice on Lifehacker, Gizmodo, Mashable and SlashGear.
Replace all your camera / photo FX apps with just one!

★★★★★★★★★★★★★★★★
Camera ZOOM FX v4 is HERE!!!
We are calling this our best version of Camera ZOOM FX yet!
OVER 20 NEW FEATURES in one huge update - see recent changes for full list!!
★★★★★★★★★★★★★★★★
POWERFUL CAMERA:
● Optical / digital zoom (pinch to zoom up to 6x)
● Fastest camera on Android - up to 10 shots per second + instant effects
● Front facing camera for selfies
● Customization of ALL hardware buttons
- e.g. volume buttons to control zoom, trackball to snap shot...
● Live previews of some effects, e.g. frames, buddies
● Silent camera (if device supports)
● Tweak hardware options: autofocus, whitebalance, nightshot...
● Settings for iso, focus metering, brightness, exposure, contrast, saturation, sharpness (based on device)
● 1-click upload photo to Facebook, Twitter, Flickr, etc.
● Flash (if avail)
● Customizable grid overlays
● Horizon level indicator
● NEW!! Live Wallpaper - now "Photo FX Live Wallpaper" app

MULTIPLE SHOOTING MODES:
● Stable Shot: on-screen meter to show current level of movement
● Timer
● Voice Activated: take a picture by clapping, shouting...
● Burst Mode
● Collage
● Time Lapse

IMPORT YOUR EXISTING PHOTOS:
● You can import existing photos from your phone's gallery by clicking Menu->Import.

POST PROCESSING:
● Combine effects using non-destructive editing
● Process at full camera resolution (up to 8mp if avail)
● 10 ready made presets: Diana, Retro, Holga 35mm, Toy Camera...
● 20 Color FX: vintage, lomo, cinematic, funky, pencil...
● 15 Frames: thin, rounded, lens, polaroid, filmreel...
● 6 Vignette Surrounds: heavy, invert, spotlight...
● 12 Distort FX: fisheye (like fxcamera), mosaic, twirl...
● 9 Mirror FX
● 3 Tilt-shift FX
● 3 Textures, 5 Light Leaks, 5 Bokeh FX
● Crop to any size of your choice: 3x8, square, instant, 6x4...
● Digi composites (photoshop style overlays)
● Props and famous 'buddies' in your pictures (move and resize!)
● Create stunning collages: e.g. 2x2 passport style combination shots
● Random effects

OTHER FEATURES:
● Fullscreen shutter: click anywhere on screen to shoot!
● Animated shutter effect
● Support geotag / exif tags
● Select sdcard folder to save photos (incl external sd)
● Auto save shots
● Win $100 in Instagram style photo contest
● Pro scene modes, e.g. nightshot, beach (Droid only)
● View last shot in picture gallery
● Use as default camera
● Rotate / crop photos
● Widescreen lens / capture (if device supports)
● Support from Android 1.6 through to Android 4.x (incl tablets)
● Switch to video
● ICS, JB, Holo style UI

FREE DOWNLOAD PACKS:
● Fun props
● Frames
● Famous ‘buddies’ in your pictures
● Composites (paper overlays)
● Shutter animations
● Scary Halloween ghouls and ghosts

Thursday, 21 November 2013

Google Nexus 5:review

Google Nexus 5: The TechSpot ReviewIt’s that time of the year again, where Google releases a new Nexus handset for those wanting a cheap yet powerful device running stock Android. 2013’s Nexus is the Nexus 5, aptly named as it’s both the fifth Nexus device and it packs a five-inch display. Like its predecessor, the Nexus 4, this new device is produced by LG and packs many similarities to the LG G2, which is the company’s more expensive flagship mode.
Google Nexus 5 - $349 - $399 (unlocked)
  • 5.0”, 1920 x 1080 IPS LCD display (441 ppi)
  • Qualcomm Snapdragon 800 SoC
  • 2.3 GHz quad-core CPU, Adreno 330 GPU, 2GB RAM
  • 16 or 32 GB internal storage
  • 8 MP camera, 1/3.2” sensor, f/2.4 lens, 1080p video
  • 2,300 mAh, 8 Wh battery
  • LTE, Wi-Fi a/b/g/n/ac, Bluetooth 4.0, NFC
  • Stock Android 4.4 ‘KitKat’
  • 130 grams, 8.6mm thick
Despite its low price – $349 for an unlocked 16 GB model – the Nexus 5 packs top-of-the-line specifications. Internally there’s a Qualcomm Snapdragon 800 SoC with a 2.3 GHz quad-core CPU, 2 GB of RAM, LTE radios worldwide (a first for Nexus devices) and a 2,300 mAh battery, complemented by a 4.95-inch 1080p IPS display. Let’s not forget the camera either, which is an 8-megapixel unit and will hopefully prove much more capable than the Nexus cameras of the past.
The Nexus 5 is the first device to come with Android 4.4 ‘KitKat’ out of the box, which brings a few improvements to the Android ecosystem, most notably a refined interface, performance optimizations and messaging integrated into Hangouts. As a purely vanilla device, this is the Android experience Google is after, and it will surely be interesting to see how well the hardware fits the software.



The Google Nexus 5 (16 GB LG-D820) used in this review was kindly provided by Negri Electronics. No matter where you are in the world (including Australia, US, and abroad), Negri will provide you unlocked smartphones and tablets first and for the lowest prices - and they have plenty of Nexus 5s in stock!

Design

The Nexus 5 features a basic, no fuss yet svelte design that perfectly matches the design language of Android 4.4. The long edges of the device are straight and flat, with little tapering to either side, while the top and bottom edges are curved slightly for ergonomics and looks. The squarish design isn’t as comfortable to hold as the Samsung Galaxy S4 or LG G2, but its relatively small profile with minimal bezel keeps the phone as pocketable as the Nexus 4.
In fact the phone is almost identical in dimensions to the Nexus 4: it’s 4 mm taller, 0.4mm wider and 0.5mm thinner; yet it has a display that’s 0.3-inches larger. In terms of z-height, the Nexus 5 comes in at 8.6mm thick on average, with a maximum thickness of 9.45mm at the slightly protruding camera. In the hand it feels neither hugely thick nor unusually thin, and its reasonable weight of 130 grams makes the device quite portable.
The front panel of the Nexus 5 is pretty much as minimalist as phones come. Above the 4.95-inch display sits a round, indented in-call speaker, to the left of which is a small front-facing camera, and to the right is a nearly invisible sensor array. As the handset makes use of Android’s onscreen buttons, below the display is nothing but a multi-colored glowing notification orb, similar to what was seen on the Nexus 7 tablet. The display itself covers roughly 71% of the front profile, which is comparable to the Galaxy S4 (72%) and an improvement on the Nexus 4 (66%).
The back of the handset should be familiar to anyone who has a 2013-model Nexus 7. There’s prominent landscape-oriented Nexus branding, a small LG logo beneath and a sizable camera unit. One of the few aspects of the Nexus 5’s design I’m not particularly fond of is the large black ring around the camera, however it appears to be magnetic, which could mean some interesting camera lens attachments are on their way.
Around the edges of the device there’s the usual array of features. The left hand side has the volume rocker, the top has the 3.5mm headphone jack, the bottom sees the USB port and two speaker grills (of which only the left has a speaker behind) and the left side has the power button. For my average-sized hands the power button is a little higher than I would have liked, being seated near the very top of the left side, but it’s still in a better position than if it was on the actual top edge.
The build quality of the Nexus 5 is slightly above that of the LG G2, despite the latter device being LG’s premium offering. This is mostly due to the soft-touch polycarbonate back panel that, thanks to its matte finish, doesn’t feel as cheap as the smooth, glossy plastic found on other devices. Yes, the edges are made from glossy plastic, but it’s the back panel that you’ll be feeling the most, and I appreciate the Lumia-like plastic LG has used there.
The entire front panel is protected by Gorilla Glass 3, which is smooth to touch and swipe, as well as tough and scratch resistant. The bezels to the left and right of the display, which measure 3mm each, make the phone easy to use in one hand, and there’s a very slight plastic edge around the glass that might help when you drop the phone face-down.
As you might have noticed, the model I received for review is white, however the only actual part of the device that’s white is the back panel. With the edges and front still black, the two-toned design it produces looks quite nice, and although the color you end up choosing is entirely subjective, my preference definitely swings towards this white unit. If you do get the black unit, I hear the plastic used on the back panel is slightly softer to touch, but otherwise the phones are identical build-wise.
For an inexpensive yet high-end device, I was very impressed with what the design of the Nexus 5 brings to the table. There’s no flashy holographic back plate like with the Nexus 4, but the successor’s build is higher quality than the price tag suggests, and it suits the operating system it runs very well.

Display

If you think LG might have skimped on the display in the Nexus 5, think again. It’s not the exact same panel that is seen in the LG G2, but in many ways it comes close. You get a 4.95-inch IPS TFT LCD display with a resolution of 1920 x 1080 (1080p), bringing pixel density to 445 pixels per inch (ppi); specifications that are comparable to other flagship Android devices on the market right now.
With the Nexus 5’s software making use of onscreen buttons, the effective screen real estate is reduced from 4.95-inches to 4.67-inches with a resolution of 1776 x 1080. The onscreen buttons are easy to access and in a comfortable position, plus there’s the usual benefits where they disappear in certain applications that need to use the entire display, such as the video player. Unlike the LG G2 you can’t change the buttons, but the default selection of back, home and the recent apps menu is functional and there’s no legacy menu button to interfere with the current Android design.
The LCD panel found in the Nexus 5 displays fantastic color quality, as you would expect from the IPS technology used. Colors are balanced and realistic, yet vibrant and eye-catching, which is exactly what you’re looking for in a smartphone’s display. Looking at test patterns reveals red is the display’s most dominant color, while there is little to no color banding, indicating the display has a wide color gamut.
Contrast from the panel is superb, producing strong untinted white levels and deep blacks, which makes reading text easy. When analyzing black levels, it was possible to discern all but one of the difference squares in a test pattern, and with white levels every square is visible. There is very slight backlight bleeding around the edges of the display, which affects the evenness of dark images, but it’s unlikely you’ll notice this in everyday usage. Gamma values sit around 2.0, which isn’t the best it could be (the ideal value is 2.2), but better in comparison to other panels, such as the Xperia Z1’s.
The Nexus 5’s viewing angles are very good; vertical off-angle viewing is slightly better than horizontal off-angle viewing, but in both situations there is little contrast and color distortion, which keeps the display readable in a variety of situations. I was very pleased with the brightness range as well, which alongside a polarization filter helps keep the display readable in direct sunlight, and at night it ramps down enough – perhaps even further than usual – so that your eyes don’t get irritated. Autobrightness is quick and responsive, which again is great to see.
1080p and 445ppi is a fantastic mix of crispness and clarity that allows this display to look like paper, similar to many other high-end phones you can get today. Many people today believe that 720p is truly all you need in terms of display resolution, but once you compare 720p to 1080p and start using it on a daily basis, you simply can’t go back. It provides an extra level of detail that’s especially noticeable when reading text, and no matter how closely you view the display, you won’t notice the millions of individual pixels spread across the 68.9 square centimeter screen.
Through using an LCD panel rather than AMOLED, LG has avoided the issues associated with PenTile subpixel matrices, so this display (like most other LCDs) has your standard RGB stripe. The edges of text are so sharp and so clear that it rivals printed words, while the level of detail you can see in photos is astonishing. Let’s not forget that a resolution of 1920 x 1080 means you can watch Blu-ray-quality videos without a loss in detail from upscaling or downscaling, so the crispness transfers to movies as well.
If this display was found on a $700 handset, I would find little to complain about, making its inclusion on a $350 device even more impressive. Not only is the panel bright, crisp and high-resolution, but it’s also large and exhibits strong color quality: a combination which should leave no Nexus 5 buyer disappointed.

Software: Enter Android 4.4 'KitKat'

One of the great benefits of getting a Nexus device is, of course, stock Android. No horrible UIs from smartphone manufacturers, no dodgy features that add bloatware to the operating system, and the promise of fast updates to the latest version of Android when they’re available. The Nexus 5 is the first device to come loaded with Android 4.4 ‘KitKat’, and so there’s a number of new features to discuss.
First up, there are several system-wide visual changes that have been made. The status bar at the top and the navigation bar at the bottom are now translucent in the launcher, which now makes the OS feel like it’s taking up the entire display, rather than letterboxing the actual usable homescreen space like with Android 4.3. This translucent effect isn’t just restricted to the launcher, with refreshed APIs allowing any app to put content behind a translucent status/navigation bars. No apps currently use this feature, although it appears an update to Maps might introduce the effect.
The status bar itself now features entirely white text and icons, which looks great but has introduced several regressions in the information that is displayed. Previously, blue Wi-Fi or network icons indicated the device had a connection to Google’s servers (aka. the internet is working) while grey meant there was no connection; the transition to white has removed this indicator. Also gone are the small arrows placed on the Wi-Fi and network icons that showed whether the device was currently uploading or downloading data. Removing these arrows in KitKat has simplified the status bar, but power users like myself can no longer easily troubleshoot whether the device is receiving/transmitting information when, for example, an application won’t refresh or connect to the internet.
These features aren’t completely removed from Android, but they now reside in the inconvenient quick settings panel accessible via the notification pane. I’m not quite sure what the benefits are to removing the network activity and internet connection indicators, but it’s a change that I’ll have to get used to.
New to Android 4.4 is an immersive mode that entirely hides the interface, allowing an app to use 100% of the display’s real estate. Swiping from the top/bottom of the screen reveals the status bar and navigation buttons, which will be especially useful once games start to take advantage of the feature. Currently, many games keep the navigation bar visible on the display, albeit with the icons reduced to small glowing dots; while this UI mode is still available in KitKat, the immersive mode will provide more flexibility to developers, especially when combined with the translucent effect.
Across KitKat’s interface and in many of the included applications, Google has moved away from a dark theme to a lighter one that uses whites and greys in preference to blacks. System-wide this affects a number of highlights that occur when you tap items or overscroll; previously blue, these now show in grey. The included wallpapers and many app icons are using a lighter color pallet than before, which gives the operating system a visually refreshing appearance.
The launcher itself in Android 4.4 has received some significant changes, so much so that it’s technically no longer a standalone launcher application, but the Google Search app expanded significantly to incorporate the usual homescreen functionality. This means Google Now is fully integrated into the launcher, and accessible through three ways: flicking to the left of the main homescreen, the permanent Google search bar, and swiping up from the home button.
With Google Now occupying a pane to the left of the main homescreen, you can’t have any apps in that pane anymore, restricting your widget/app options to the right panes only. This may be annoying for some users, but personally I don’t use more than a few panes, and I enjoy having direct access to Google Now/Search through a quick swipe.
The integration of Google Now also brings support for an ‘always listening’ feature, where you can say “OK, Google” to your phone when on a homescreen and it will begin a Google voice search, no display tapping required. A similar feature was seen in the Moto X, where you could initiate a Google voice even when the phone’s display was off, however in KitKat the feature only works on the homescreens, which restricts its use somewhat. I’m still very skeptical of the speed advantages of using voice search over tapping the Google search bar and typing manually, but at least the feature is reasonably cool and allows you to search even if your hands are full.
Many of the apps included on the Nexus 5 (and thus also in KitKat) out of the box are available already in the Google Play Store, and receive updates separately to core Android. There’s not much point in spending time going over the features you can find in the stock Android 4.4 Calendar, Music, Maps, Gmail, Search, Quickoffice apps and so forth as they’re identical to the previous versions for the most part and available for anyone to download. Apps you can’t find in the Store such as Gallery, People, Clock and Calculator are very similar to the apps found in Android 4.3, with minor visuals changes here and there.
One of the major app changes in Android 4.4 relates to SMS messaging. As we’ve reported before, Android 4.4 ditches a standalone messaging application and bundles it into the Hangouts app, allowing you to instant message (through Hangouts/Google+) or SMS message in the one application. It’s a perfectly functional SMS app, but it does little to merge the worlds of Hangouts and SMS messaging. Switching between SMS and Hangouts requires you to enter an entirely different conversation pane with a separate conversation history, rather than the ideal situation where both are combined.
If you don’t want to use Hangouts as the default SMS app, KitKat introduces a way to set third-party applications as the default app. Google has provided a new API for third-party applications to access and send SMS messages officially, which should make the experience of using a non-default messaging app better than it was in previous versions of Android.
Interestingly, Android 4.4 has two different gallery applications, the traditional Gallery application that you’ve used before, and the new Photos app bundled with Google+. The interface of the Photos app is nicer, simpler and packs an improved sharing menu, but there isn’t feature parity between the two apps. Gallery contains a better photo editor and is integrated into the camera application, but the Photos app actually does a better job of loading full-resolution photographs. In the future Google will almost certainly improve the Photos app and leave Gallery in its current state, but in KitKat right now it’s somewhat strange to have two apps for the same thing.
The stock Android 4.4 keyboard has been slightly improved, as it now contains a full emoji keyboard accessible from the smiley button. Aside from this, the keyboard is as good as it was in previous editions of Android, packing decent prediction technology and an easy-to-pick-up layout. It’s not as quick to use as Swiftkey or other third-party keyboards, but it provides a decent out-of-the-box experience.
Several other UX improvements have been made around the operating system. There’s a brand new file picker dialog that’s similar to a file browser, the app picker dialog is now easier to use and the Phone application is a much stronger discovery service integrating business names and a full Google search option.
Under the hood, Android 4.4 brings a number of new APIs and new functionality. The OS is optimized for a large range of devices, including those with lower specifications such as just 512 MB of RAM, but we’ll have to wait for a lower-end KitKat-powered device to see just how much better it is. Wireless printing has been integrated, there’s a step-counter API for fitness apps, NFC Host Card Emulation, an infrared blaster API for devices such as the HTC One and Galaxy S4, new accessibility APIs and more.
KitKat brings a number of great new features to the table, of which I found the Google Now-integrated launcher and UX refinements to be the most useful. The OS visually looks fantastic, especially now that Google has improved the onscreen button implementation, and there’s a number of under-the-hood changes that should improve Android further when devices and third-party apps begin to take advantage.

 

Copyright @ 2013 Get Everything.